Two layered histidine

Click picture for the big 1024x768 version
This picture was generated from two seperate POV scripts. In
SwissPDB, a histidine was displayed and exported as two separate POV scripts: one where
the molecule was displayed as spacefill with type color coding and the other as ball &
stick and CPK color coding. The two scenes were then manually merged. I substituted the
texture of the spacefill bit with a transparent texture. The only thing you have to do
when you want to make a texture transparant is to add a filter or transmission value to
the texture color, e.g. (in case of filter):
color rgbf <1,1,0,0.95>
Instead of:
color rgb <1,1,0>
Valid f or t values are between 0 (opaque) and 1 (completely
transparent). The textures of the ball & stick model are grained textures, although
this is not apparent in the small version of the picture. Also added one more white
pointlight. |